Most AI tools would generate your marketing and make your game sound like every other indie release, when your concept and your voice are the reason a player wishlists it. Compass works the other way. It pairs the speed of AI with coaching and a feel for how an indie game builds an audience, so your voice stays yours and you learn the marketing as you build.
Compass starts with wishlists and community before launch, because for a game the audience you gather before you ship decides how launch day goes. It surfaces the store-page, community, and press-and-creator actions that fit your game against what your category typically does, and it names the reason behind each one so the craft stays with you. It sets your channel mix to fit an indie developer, calibrated to where players gather, like the platform pages, the communities, and the creators who cover your genre, rather than a publisher ad model. It teaches you to build the wishlist and community rhythm in the months before launch, to reach the creators and press who can spread the word, and to give launch day the audience it needs.
You stay the developer who builds the game, you learn why each one gathers players, and you have a senior marketing executive's judgement beside you.